Aeon Alpha: - You need Java and sound ON to play: http://move.rupy.se/file/jre-8u181-windows-x64.tar.gz http://move.rupy.se/file/jre-8u181-linux-x64.tar.gz - To launch double click bin/aeon.jar or if you downloaded the tar above extract it into the aeon folder and use the windows.bat script! - For raspberry and linux use the bash scripts. If nothing happens you will need to start the Command Prompt (cmd) and cd to where you extracted the aeon\bin folder and run: "DISK:\PATH\TO\JAVA\bin\java.exe -jar aeon.jar" After you replace DISK:\PATH\TO\JAVA with your path. Intro: - There are two factions: the star-team and the destroyer-team. - As a star-shuttle you kill the destroyer by hitting it's core. - As a destroyer-drone you shoot shuttles and asteroids to make the destroyer swallow the star. Oculus Rift: - If you have problems with which monitor the game is in try shift + double-click to start the game. - Requires Runtime 0.4.4 with Configuration Utility running! - Headphones are mandatory. - Disable Aero: Right click desktop, Personalize, Select "Windows 7 Basic" Theme. - Disable force VSYNC: Aeon should render at >200 FPS. - If steering seems wrong, press R or button 4. - DK1: - Game window is launched in your last display with 1280x800 resolution. - If game window is in wrong monitor, press N. - DK2: - Switch to extended display mode. - Rotate screen to 1920x1080 like all other "extended" demos. - To adjust IPD hold 9-key until crosses diverge, then press 8-key until crosses converge. - You might need to install the Microsoft VS2010 C++ redists (both x86 and x64) from: http://www.microsoft.com/en-us/download/details.aspx?id=5555 Vive: - You need to have the lighthouses on permanently. - You need to turn off direct mode. - Only supports 64-bit on Win and Linux, download and replace dll from here if you have 32-bit: https://github.com/ValveSoftware/openvr/tree/master/bin - The fresnel lenses create visual artifacts that Valve doesn't release shaders to correct. Raspberry Pi - You need a Raspberry Pi 3 with heatsink. - Enable the experimental OpenGL driver with: > sudo raspi-config then select Advanced Options - GL Driver - Enable - You need to install these sound libraries: > sudo apt-get install libalut0 libalut-dev And add audio_pwm_mode=2 to /boot/config.txt - Make raspberrypi.sh executable: > chmod +x raspberrypi.sh - Run the game and play: > ./raspberrypi.sh Controls: - Arrows (D-Pad) - Vertical (Up/Down) = Pitch (press I to invert) - Horizontal (Left/Right) = Roll (default) or Yaw (press U) - A (Button 2) = Attack - S (Button 1) = Speed - W (Button 3) = Warp - TAB = Look behind (Zoom in VR) Settings: - G = Smooth Shading - P = Pause Music - F = Fullsceen (disabled for Oculus Rift) - M = Mute Sounds - K = Mute "the voice" - I = Invert Pitch - U = Toggle Left/Right keys to control Roll or Yaw - O = Swap Attack and Speed buttons on controller. - Esc = Quit - Shift = Toggle distortion. Oculus Rift: - R (Button 4) = Reset Rift Orientation - N = Move Game To Previous Window Eye configuration: The numbers represent arbitrary ICD scale and approximated IPD _on the screen_. We are not liable for any damage due to incorrect default and/or configured ICD and/or IPD settings. Inter-Camera Distance: (Min. 0, Def. 1, Max. 50) - , or 6 = Less - . or 7 = More Increasing the ICD beyond 1 will make everything close look weird (that's why we remove the crosshair and laser beams), but it will also make everything far away look more "real"; so we left this in the game for users to explore at their own risk. This is by no means scientific and you play our game at the risk of your own eyes. Simply put; the higher the ICD, the more volume the world gets since even far away objects trigger the stereoscopic function in the brain, but this also reduces the sensation of speed, so it's not really well suited for a space shooter where you need to aim and speed is part of the fun. Inter-Pupillary Distance: (Def. 63.5mm) - [ or 8 = Less - ] or 9 = More Increase the IPD by holding the ']' key until the crosses diverge, then hold the ']' key until the crosses converge again. This is by no means scientific and you play our game at the risk of your own eyes. We do not store your IPD because it's more likely that you will find your "true" IPD by having to set it each time. The number told by "the voice" should only be used as a reference to find your IPD _in this game_ over time. Advanced settings: Field Of View: - To change FoV add -Daeon.fov=XXX argument to the java command. In the Oculus Rift this needs to be correct to avoid the Vestibulo-ocular reflex problem. By default we set this to 100 degrees for DK1 and 95 degrees for DK2, which should work fine for most people. But again, no guarantees! Known Issues: Windows: - Make sure you run with 64-bit executable on 64-bit systems: If there is a *32 after javaw.exe in the Task Manager start cmd and type: > assoc .jar > ftype jarfile If there is a x86 in there you need to assign a non x86 javaw.exe > ftype jarfile=blablabla Linux: - VR driver not tested yet. OSX: - VR driver not tested but should work. Todo: - Fighter AI! - Voice UDP red dot microphone, blink when broadcasting. - Colored light from sun. - Credits: Audio: Patrik Nord Driver: Pete Tabram Program: Marc Larue Test: Søren Tramm Voice: Mary